How Battles Work
Operations are queued at Noon and all execute together in the
Afternoon. Regular operations have a fixed goose cost, strike range, exposure level,
and possible battlefield effect.
Operations
Choose from your unlocked operations. Probe, Assault, and Overrun are available at the start;
policies unlock faction operations such as Crow Expose, Duck Waterline Raid, and Pigeon Surge.
Strike vs Defense
- Strike: The operation's strike result reduces the target's defense.
- Exposure: The operation's exposure result determines goose casualties.
- Flanking: +1 strike for extra Goose-controlled neighbors of the target.
- Zone defense: The target's defense rating is the only human-side stat in
combat.
- Policy bonuses: Policies can unlock operations, improve operation stats, or add
zone modifiers.
Casualties & Capture
If defense hits zero, the geese take the zone. Failed operations can still matter by applying states
such as Scouted, Exposed, Softened, Flooded Approach, Rattled, or Surge Momentum.
In the Afternoon, zone details give way to battle-result cards so the resolved operation stays in
focus. Hover or select a battle marker to review its result.
Intel
- Defense Intel: Tier 0 shows defense bands; Tier 1 shows exact defenses.
- Battle Forecasts: Tier 0 shows rough odds; Tier 1 shows exact odds, strike
ranges, and casualty ranges.
- Combat states: Active states are always visible on zones and operation prep.